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Game Networking Sockets Security Vulnerabilities

cve
cve

CVE-2020-6016

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a re...

9.8CVSS

9.8AI Score

0.012EPSS

2020-11-18 03:15 PM
55
cve
cve

CVE-2020-6017

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...

9.8CVSS

9.9AI Score

0.008EPSS

2020-12-03 02:15 PM
23
cve
cve

CVE-2020-6018

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

9.8CVSS

9.9AI Score

0.008EPSS

2020-12-02 01:15 AM
38
cve
cve

CVE-2020-6019

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.

7.5CVSS

7.6AI Score

0.001EPSS

2020-11-13 04:15 PM
23
2